Hardware tessellation with DirectX 11 (Unigine “Heaven” benchmark)


Hardware tessellation technology in action. Captured from “Heaven” directx 11 benchmark, which is based on Unigine 3D engine: unigine.com

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25 Responses to “Hardware tessellation with DirectX 11 (Unigine “Heaven” benchmark)”

  1. CaffeinatedThinking says:

    These seems to be a form of realtime displacement mapping, perhaps either using displacement maps or working on bump/normal maps. Interesting but I imagine somewhat problematic to implement in current games. Still, interesting work.

  2. BPhoenix313 says:

    Tessellation affects the geometry of objects. One possible effect is to make 2 dimensional surfaces to real 3 dimensional ones another effect is to make wheels round and not x-edged like in most games today.

    For example you could make a real looking, round and real deforming rubber ball or real waves and not 2 dimensional textures that only look like waves.

    With tesselation you have a small performancehit compared to a big hit on gpus without it so that this all gets possible in realtime.

  3. Hionimi says:

    Wasn’t ATI trying to add a technique like this many years ago, with their 9xxx series? I think it was not as heavy as this, but the idea sounds the same. :o

  4. CandyHam says:

    holy fuck now i see why this shit is such a big deal

  5. LouSaydus says:

    wow that’s nuts.

  6. aopdjasldksa says:

    I wonder how BFBC2 will look in dx11… hmm…

  7. Claymania7 says:

    красота

  8. Romxero says:

    It is a form of procedural synthesis, meaning the gpu synthesizes it in almost real time. It can split a polygon in multi factions. It makes things very detailed, but from what I’m hearing, its sometimes hard to impliment because of this.

  9. kickkillbob says:

    because you dont have a dx11 card maybe :P

  10. rain0x1 says:

    @SpyOpz94 do you have a radeon hd 5000 seriies and windows 7??? it should work check if your pressing the right button…

  11. SpyOpz94 says:

    why isn’t my tessalation toggling when i hit it?

  12. Raybob95 says:

    @KingOfSand100 Oh no, it’ll cut your FPS almost in half. :)

  13. Vleesball says:

    Dice is making battlefield 3 with full dx11.. that will be something to keep your eye open for :p

  14. KingOfSand100 says:

    they shouldn’t be. but what i have been seeing is that is that it is a gpu hog. you also have to remember is that dx11 is still in its early stages, you wont see the full potential till late 2010

  15. leerman22 says:

    i know about DX11 gpu’s are needed but are they stressed by the extra polygons shown in tessellation

  16. KingOfSand100 says:

    well see that is the great thing about dx11, (not 100% sure yet on how it works yet) you can do what they showed can be rendered on a dx10 gpu it would just be a complete hog. and in order to play a game that was built for dx11 you need a dx11 gpu.

  17. leerman22 says:

    so the extra polygons rendered in DX11 don’t use any extra processing power, i know tessellation tessellates the polygons but i want to make sure i get good performance still.

  18. KingOfSand100 says:

    @leerman22 the tessellation is the polygon count. dx11 adds more tessellations without being a gpu hog

  19. EvilShuri says:

    It could be. The normal map might be used as a displacement map for the tessellated mesh.

  20. leerman22 says:

    are there tessellation settings that adjust to how much detail there is at different distances?

  21. lupine73 says:

    So question… Is tessellation based off the same normal maps used for parallax mapping?

  22. XTaintedOneX says:

    @vninjav
    I know about this, but what i mean is Nvidia should in the future offer to sell the usage rights to ATI to run Physx on an ATI card.

  23. vninjav says:

    @XTaintedOneX google this
    ATI + NVIDIA PhysX Guide

  24. XTaintedOneX says:

    I just wish Nvidia and ATI would support the same GPU Physics software, I own a GTX 295 currently, but i know that Physx is going to struggle to get truly integrated into games, because ATI doesn’t support it. Hopefully at some point Nvidia will at least sell the usage rights to ATI.

  25. snake172 says:

    hahahaha go play those gay ass flash games on your intel atom and stfu then

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